Iterative Design

An electronics workbench with a breadboard, microcontroller and tangled wires, beside a laptop.
Watty62, via Wikimedia Commons (CC BY-SA 4.0)
Rather than a named school, iteration is treated as a core quality of design methodology, appearing in the book's account of cybernetic feedback loops, wicked-problem approaches, Agile and Lean Startup practices, and processes like GT2P's paracrafting.
The book treats iteration as a core operating quality of design methodology rather than a single named school: within the Observations Component, cybernetic feedback is described as "this iterative loop of observation-action-reflection" that "allows the design process to be self-correcting, adaptive, and responsive to the complexities and uncertainties inherent in real-world challenges," and "the cybernetic nature of observation emphasizes its iterative and adaptive quality." The Procedures Component frames addressing wicked problems as requiring a move "beyond linear processes towards more iterative, adaptive, and systemic methodologies." Outcomes are likewise described as functioning as "critical learning artifacts within the iterative cycle of design," citing Agile methodologies and Lean Startup principles. Within the Designerly sub-dimension, the Chilean collective GT2P's "paracrafting" process is described as synthesizing inputs "through an iterative cycle of prototyping and testing."

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Entries this one is tied to through the book.

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In the Framework

  • Observations Component
  • Cybernetics · concept
  • Procedures Component
  • Wicked Problems · problem type
  • Outcomes Component
  • Designerly · element

In the book

  • Chapter 12, section 118 · Cybernetics (Based on what?)
  • Chapter 13, section 127 · Operative (How?)
  • Chapter 13, section 131 · Core Dimension
  • Chapter 16, section 154 · Our creations (What?)

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Methods