124 books and references

The books, reports and platforms the Academy recommends, with where to find each one.

Rows of colorful polka dots in blue, red, yellow and green, framing a red banner.

100 Things Every Designer Needs to Know about People

Susan M. Weinschenk · 2011

Susan Weinschenk translates research in psychology, from attention and memory to decision-making, into a hundred concrete guidelines for designers, covering questions from font size to what holds attention on a screen. It works as a compact handbook for the SDF's Humans component, treating design as an intrinsically human act.

Two hand-drawn pencils on a kraft-paper background.

101 Things I Learned in Product Design School

Sung Jang, Martin Thaler, Matthew Frederick · 2020

Sung Jang and Martin Thaler, with Matthew Frederick, distil product design into 101 short illustrated lessons covering everything from ergonomics and materials to storytelling and persuasion. It offers a friendly, concise introduction to how the discipline understands and teaches itself.

A plain white cover with a small orange dot accent.

360 Industrial Design: Basics of the Analytical Product Design

Arman Emami · 2014

Arman Emami's 360° Industrial Design walks through the full development process from first idea to mass production in short, illustrated steps, addressing questions of form, function and feel along the way. It functions as a working compendium for the SDF's Procedures component, the discipline's methods for carrying a concept to a finished outcome.

A simple black line drawing of a goblet on a gray fabric-textured background.

A Book of Things

Jasper Morrison · 2015

Jasper Morrison's Lars Müller monograph gathers his products and projects with photographs, sketches and his own short texts, making a quiet case for the value of ordinary, well-made things. First published in 2015 and later revised and extended, it reads as a designer's own record of understated design outcomes.

A plain white book photographed at an angle, with bold black text on the spine and cover face.

A Handbook of Problems

Rasmus Koch, Gitte Lindeborg Holst · 2005

Rasmus Koch and Gitte Lindeborg Holst document a year of student project work at Designskolen Kolding, run alongside six other design schools worldwide under the Index: Design to Improve Life programme, tackling local and global problems across industrial, interactive and visual-communication design. It captures the SDF's Procedures and Outcomes at work inside design education itself.

A tangled olive-green root or vine silhouette on a gray concrete-textured background.

A Labour of Love

Lidewij Edelkoort, Philip

Lidewij Edelkoort and Philip Fimmano profile more than seventy contemporary studios across twelve material themes, celebrating craftsmanship as an ethic that points toward responsible, circular and organic production. The book pairs the SDF's Technological and Procedures components under the idea of making as a labour of care.

A grid of small colorful mosaic tiles arranged in a shape suggesting a continent outline, on white, beside bold magenta lettering.

African Generation: The Power of Design

Hicham Lahlou, Mugendi M’Rithaa · 2019

Fifty designers mapping the creative force of contemporary African design, made in collaboration with local artisans and framed by its authors as an act of solidarity connecting creation, industry and craft. Co-authored by Hicham Lahlou and Mugendi M'Rithaa and published in 2019, it also retraces the history of design across the continent.

A mostly blank white cover with a small rainbow-striped apple logo at the top.

Appledesign: The Work of the Apple Industrial Design Group

Paul Kunkel · 1997

A behind-the-scenes history of Apple's industrial design group in the years before it became world-famous, illustrating how a design culture produces a signature body of work. Published in 1997 to mark Apple's twentieth anniversary, it traces the group's formation and method through more than 400 illustrations and over 100 products, from Jerry Manock and Hartmut Esslinger to a young Jonathan Ive.

A watercolor architectural rendering of elderly people in a tree-filled courtyard between glass-fronted buildings.

Architectures of Ageing in Place

Anuradha Chatterjee · 2026

Anuradha Chatterjee gathers practice-based critical perspectives on housing designed or refitted so older people can age in place within denser, integrated communities. This record could not be checked against an outside source, so the description here rests on this project's own framing alone.

A technical diagram of radiating curved arcs and orbit lines around a circle, on gray.

Atlas of the Senseable City

Antoine Picon, Carlo Ratti · 2023

Antoine Picon and Carlo Ratti draw on twenty years of research from MIT's Senseable City Lab to argue that the sensor-saturated city needs new kinds of maps, tracking things like pollution, traffic and connectivity, and that who controls those maps is a question of power. Published by Yale University Press, it also points to open, collaborative mapping as a tool underserved communities can use to reclaim some of that power.

White silhouette icons of a chair, a bottle, a deer head trophy and a stool on a denim-blue background.

Big-Game: Everyday Objects: Industrial Design Works

Anniina Koivu · 2019

Anniina Koivu's monograph on the Swiss studio Big-Game gathers interviews with its three founders about fifteen years of industrial design work, told through the stories behind specific objects such as retail wine bottles, airline cutlery and an Ikea piece. It reads as a record of design outcomes built through a chain of collaborations with makers and brands.

Four circular photos of blue branching microbial growth patterns, like petri dishes.

Bio Design: Nature \] Science + Creativity

William Myers (Editor), Paola Antonelli (Foreword) · 2012

William Myers' Thames & Hudson survey, produced with MoMA and prefaced by Paola Antonelli, documents around seventy projects where designers work directly with living organisms and tissues, from architecture to bioengineering. First published in 2012 with a 2018 revised edition, it extends the SDF's Technological component into the living environment.