Circular Economy

Drawing on the Ellen MacArthur Foundation's principles of eliminating waste, circulating materials and regenerating nature, the book keeps critical distance from the concept's market-based framing, warning that most of what is called circular is really recycling that only delays, rather than eliminates, eventual waste unless overconsumption and fossil fuel reliance are also addressed.
Promoted by organizations like the Ellen MacArthur Foundation (EMF) as designing out waste from the very beginning, abandoning the linear model in favor of a "cradle-to-cradle" approach where materials are conceived as either technical or biological nutrients that circulate at their highest value; the EMF's vision is based on three principles — eliminate waste and pollution, circulate products and materials, and regenerate nature. While the SDF supports this goal, it maintains a critical distance from the EMF's predominant focus on a market-based circular economy, which it perceives as risking the perpetuation of cycles of consumption. The book also warns that, in its current mainstream application, the concept "often falls into" the trap of temporal parasitism, since "much of what is called 'circular' is merely recycling, which only delays, but does not eliminate, the final burden of waste," and that approaches focused solely on recycling materials risk remaining trapped within fundamentally unsustainable industrial paradigms if they do not also challenge overconsumption, planned obsolescence, and reliance on fossil fuels.
Related in Community
Entries this one is tied to through the book.
Examples
- Al Gramo · both placed under The Circular Economy and recycling, critically
- Ellen MacArthur Foundation (EMF) · both placed under The Circular Economy and recycling, critically
- The Tool Library, Columbus, Ohio · both placed under Satisfiers, pseudo-satisfiers and destroyers
- Airbnb · discussed together in section 080
- An Inconvenient Truth (Al Gore) · discussed together in section 160
- Apple's App Store and Google Play (Digital Distribution Platforms) · discussed together in section 080
- Bauhaus · discussed together in section 015
- Cradle to Cradle (book by William McDonough and Michael Braungart) · discussed together in section 015
- Design for the Real World (book by Victor Papanek) · discussed together in section 151
- Fairphone · discussed together in section 160
Methods
- Downcycling · both placed under The Circular Economy and recycling, critically
- Regenerative Design · both placed under Temporal Parasitism
Books and references
- Cradle to Cradle (book by William McDonough and Michael Braungart) · discussed together in section 151
- Design for the Real World: Human Ecology and Social Change · discussed together in section 151
- The Story of Stuff · discussed together in section 151
In the Framework
- Technological Component
- Environment (Ecological Niche)
- Materials · variable
- Waste (technological) · element
- Parasitism · relation
- Outcomes Component
- Sustainability
- Waste (outcome) · element
In the book
- Chapter 2, section 015 · Engaging the Past: A Critical Inheritance
- Chapter 7, section 080 · Parasitism [+,−]
- Chapter 15, section 151 · Environment Dimension
- Chapter 16, section 160 · Environment Dimension
Mentioned in
Methods