Interaction Design

Interaction design is placed in the historical progression of design methods and situated within Buchanan's Third Order of actions, described through interaction patterns, feedback loops and affordances as defined by Dan Saffer.
Placed in the evolutionary sequence of design's self-refined methods, "the evolution from empirical craft-based techniques passed down through apprenticeship, to the rationalized processes of the Design Methods Movement, to the user-centered heuristics of interaction design, to the complex systemic approaches emerging today." Also located, via Richard Buchanan's "Four Orders of Design," within the Third Order, "actions (the domain of interaction design, service design, user experience, shaping processes, behaviors, and experiences unfolding over time)." At the Core Dimension of the Technological Component, its Elements are "the abstract patterns of interaction, feedback loops, affordances, signifiers, codified by thinkers like Dan Saffer in Designing for Interaction."
Related in Community
Entries this one is tied to through the book.
Examples
- Designing for Interaction (book by Dan Saffer) · both placed under Elements
- GT2P (Great Things to People) — Less CPP N°1 · both placed under Elements
- Principles of Two-Dimensional Design (book by Wucius Wong) · both placed under Elements
- Design Research Society (DRS) · discussed together in section 014
- World Design Capital® (WDC) · discussed together in section 014
Books and references
- Design Methods 1: 200 ways to apply design thinking · discussed together in section 014
Disciplines
- Service Design · discussed together in section 014
Methods
- Service Design · discussed together in section 014
In the Framework
- Autopoiesis · concept
- Wicked Problems · problem type
- Technological Component
- Design's Core
- Elements · element
In the book
- Chapter 2, section 014 · Design in Flux: A System Adrift in Time
- Chapter 15, section 149 · Core Dimension
Mentioned in
Methods