Abstracting Craft (book by Malcolm McCullough)

A nighttime market stall displaying rows of small painted clay figurines and miniature houses.
Wasiul Bahar, via Wikimedia Commons (CC BY-SA 4.0)
In Abstracting Craft (MIT Press, 1996), Malcolm McCullough argues that computation had become a medium rather than a set of tools, and that giving form with software is a craft practiced through hands, eyes and mind.
Abstracting Craft: The Practiced Digital Hand (MIT Press, 1996) is a book by Malcolm McCullough, then at the Harvard Graduate School of Design, arguing that computation had become a medium rather than a set of tools, and that giving form with software is a craft practised through the hands, eyes and mind. Its three parts move from hands, eyes and tools, through symbols, interfaces and constructions, to medium, play and practice, and it argues for keeping humane values in place while digital practices were still being formed. The choice of a tool, as Malcolm McCullough explores in Abstracting Craft, mediates the designer's relationship with the material and the final outcome.

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  • Tools · variable
  • Technological Component

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  • Chapter 15, section 152 · Variables

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